@startuml
sprite $binoculars [48x48/16] {
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000000000000000000000000000000000000000000000000
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004FFFFFFFFFFFFFFF80000000002DFFFFFFFFFFFFFFC000
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00DFFFFFFFFFFFFFF9000000000001FFFFFFFFFFFFFFF500
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00DFFFFFFFFFFFFFF9000000000001FFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFF9000000000001FFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFF9000000000001FFFFFFFFFFFFFFF500
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009FFFFFFFFFFFFFF5000000000000DFFFFFFFFFFFFFF200
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_BINOCULARS(_alias) ENTITY(rectangle,black,binoculars,_alias,FA BINOCULARS)
!define FA_BINOCULARS(_alias, _label) ENTITY(rectangle,black,binoculars,_label, _alias,FA BINOCULARS)
!define FA_BINOCULARS(_alias, _label, _shape) ENTITY(_shape,black,binoculars,_label, _alias,FA BINOCULARS)
!define FA_BINOCULARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,binoculars,_label, _alias,FA BINOCULARS)
skinparam folderBackgroundColor<<FA BINOCULARS>> White
@enduml